Terrabound Development Journal 1

Hello and welcome to the Terrabound dev journal. The aim of the journal is to document the development of the Terrabound a horizontal shooter for Android. There will be some tips and snippets of particularly for things such as game engine architecture, drawing sprites with OpenGL, collision detection, as well as using Swing to create tools. But this isn’t supposed to be a conclusive de facto set of instructions since alternatives always exist.

About the Game

The game is simply supposed to a fun horizontal shooter with all of the typical elements, shooting down hordes of enemies and turrets, fighting bosses, etc.

Early screenshot – the number in the corner is the ms per frame ⇒ ~59 fps

With a soft vector style rather than pixel art which is more often used.