New Flash Game! Orbital
September 14th, 2010
I recently released Orbital! And submitted it to ‘Made for Mobile’ contest over at Mochimedia.
Description
Use gravity and well timed rocket thrusts to slingshot your ship around the planets, collecting stars and destroying debris while saving fuel and minimising time taken.
Controls
Initially the ship is stationary holding down the left mouse button or your finger builds up your boost. Releasing fires your ship off with the power indicated in the top left corner. After the initial boost stage use the left mouse button or finger to active the rocket thrusts, these propel your ship in the direction of the cursor. Collide with stars to collect them. Debris can be destroyed with either the missile or the mine. Select which weapon with the button in the bottom left corner or press SPACE. Rockets fly straight and the mines are affected by gravity.
Read more: Play the game
Description
Use gravity and well timed rocket thrusts to slingshot your ship around the planets, collecting stars and destroying debris while saving fuel and minimising time taken.
Controls
Initially the ship is stationary holding down the left mouse button or your finger builds up your boost. Releasing fires your ship off with the power indicated in the top left corner. After the initial boost stage use the left mouse button or finger to active the rocket thrusts, these propel your ship in the direction of the cursor. Collide with stars to collect them. Debris can be destroyed with either the missile or the mine. Select which weapon with the button in the bottom left corner or press SPACE. Rockets fly straight and the mines are affected by gravity.
Read more: Play the game
Simon!
June 14th, 2010
I have released my first Android game on to the Market. It is basically a copy of the classic electronic memory game Simon, a game in which you repeat the gradually lengthening computer generated sequence for as many rounds as you can. The game has multiple difficulty settings, musical notes and a colourful design.

The release of this game is more of an experiment to investigate how the Android Market works and game development on the platform works. Therefore the game itself is fairly unoriginal and took a short amount of time to produce but the graphics and game mechanics are of a high standard. The process has taught me some useful things about Android, for example how to use custom fonts and ‘Handlers’ to update the UI from a Thread other than the UI Thread. Both of which I shall write articles about.
Now on to my next Android project using all that I have learnt from this one.

The release of this game is more of an experiment to investigate how the Android Market works and game development on the platform works. Therefore the game itself is fairly unoriginal and took a short amount of time to produce but the graphics and game mechanics are of a high standard. The process has taught me some useful things about Android, for example how to use custom fonts and ‘Handlers’ to update the UI from a Thread other than the UI Thread. Both of which I shall write articles about.
Now on to my next Android project using all that I have learnt from this one.
Acara Catch
December 29th, 2009
Here we are approximately 1800 lines of code my first flash game Acara Catch! It’s a fishing game with an online highscore table.
Play the game
Play the game