September 14th, 2010
I recently released Orbital! And submitted it to ‘Made for Mobile’ contest over at Mochimedia. Description Use gravity and well timed rocket thrusts to slingshot your ship around the planets, collecting stars and destroying debris while saving fuel and minimising time taken. Controls Initially the ship is stationary holding down the left mouse button or your finger builds up your boost. Releasing fires your ship off with the power indicated in the top left corner. After the initial boost stage use the left mouse button or finger to active the rocket thrusts, these propel your ship in the direction of the cursor. Collide with stars to collect them. Debris can be destroyed with either the missile or the mine. Select which weapon with the button in the bottom left corner or press SPACE. Rockets fly straight and the mines are affected by gravity. Special Considerations for making a Mobile Flash Game The two main things to consider when making a flash game for a mobile device are screen size and input. These two factors are likely to limit the types of games you can create. Typically a mobile device only has a touchscreen as input for example the Samsung Galaxy S and the Sony Ericsson Xperia X10 perhaps there will be a D-pad or a trackball but in my experience these are unsuitable for gaming. This leaves you with the option to make the gameplay only involve clicks/taps or use virtual joypad displayed on the screen.